AUGURER


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At any hour of the day or night,
I have been anxious to improve the nick of time,
and notch it on my stick too;
to stand on the meeting of two eternities,
the past and future,
which is precisely the present moment.
Henry David Thoreau, "Economy"
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The art of Augury has been pursued for countless years. Before written language, there were prophets and soothsayers as well as those who divined the future with entrails and bones. The Augurer is the result of the evolution of these individuals with heightened sight, a society of beings with the ability to see beyond the material world into other planes of existence and sometimes into the future. Augurers are driven to creative diversions, enjoying and excelling in art, and theater and music of all types. In battle, the Augurer uses a combination of strong fighting technique and exceptional magical ability. For this reason, an Augurer must always be well rounded, depending on mental and physical prowess to vanquish its foes.

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Augurers require great wisdom to dictate their actions because of their uncanny knowledge of the future. Foreknowledge of the future also grants the Augurer unusual luck, using their sight to give them an edge in all things. An Augurer must be adept in the art of meditation, depending on it to alleviate mental exhaustion of prolonged spell casting. The hours spent in the study of meditation and mental focus have resulted in the Augurer becoming less limber and dexterous.

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Learning the ways of the Augurer may be attempted by races with preternatural sight in the material world that may be extended to other planes. These races include Humans, Elves, Dwarves, Half-Trolls, Gith, Drow, Sea-Elves, and Gnomes.

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Level Skill/Spell/Weapon Skill/Spell/Weapon
name
Max % Min Position Align
Level 1 Skill Aggressive Style 60 Fighting (aggressive) Good Neutral Evil
Cook 95 resting Good Neutral Evil
Evasive Style 90 any Good Neutral Evil
Standard Style 70 any Good Neutral Evil
Weapon Bludgeons 75 any Good Neutral Evil
Flexible Arms 95 any Good Neutral Evil
Long Blades 45 any Good Neutral Evil
Pugilism 60 any Good Neutral Evil
Short Blades 85 any Good Neutral Evil
Talonous Arms 40 any Good Neutral Evil
Level 2 Spell Burning Hands 95 fighting Good Neutral Evil
Skill Dig 85 standing Good Neutral Evil
Strike 90 fighting (aggressive) Good Neutral Evil
Level 3 Spell Crystalize 90 standing Good Neutral Evil
Skill Scan 85 standing Good Neutral Evil
Level 4 Skill Defensive Style 85 any Good Neutral Evil
Kick 90 fighting (berserk) Good Neutral Evil
Level 6 Skill Mount 95 standing Good Neutral Evil
Level 7 Spell Shocking Grasp 90 fighting (berserk) Good Neutral Evil
Weaken 80 fighting (aggressive) Good Neutral Evil
Level 9 Skill Cuff 90 fighting Good Neutral Evil
Level 10 Spell Psychic Surge 95 fighting (evasive) Good Neutral Evil
Skill Search 80 standing Good Neutral Evil
Level 11 Spell Float 95 fighting Good Neutral Evil
Level 12 Spell Invis 95 standing Good Neutral Evil
Skill Meditate 95 standing Good Neutral Evil
Level 13 Spell Dispel Magic 75 fighting Good Neutral Evil
Forecasting 95 fighting (defensive) Good Neutral Evil
Remove Invis 85 standing Good Neutral Evil
Level 14 Spell Balm of Time 95 standing Good Neutral Evil
Midas Touch 95 fighting (evasive) Good Neutral Evil
Skill Rescue 50 fighting (berserk) Good Neutral Evil
Level 15 Skill Second Attack 60 fighting (berserk) Good Neutral Evil
Sneak 75 standing Good Neutral Evil
Level 16 Spell Divination 90 fighting (evasive) Good Neutral Evil
Ritual Blessing 95 standing Good Neutral Evil
Skill Aid 90 fighting (aggressive) Good Neutral Evil
Level 17 Skill Hide 75 standing Good Neutral Evil
Level 18 Spell Detect Hidden 95 standing Good Neutral Evil
Sleep 85 standing Good Neutral Evil
Level 19 Spell Caustic Touch 90 fighting (berserk) Good Neutral Evil
Foreshadow 95 standing Good Neutral Evil
Skill Climb 40 standing Good Neutral Evil
Level 20 Spell Inner Warmth 90 fighting (evasive) Good Neutral Evil
Level 22 Skill Enhanced Damage 75 fighting (berserk) Good Neutral Evil
Parry 95 fighting (aggressive) Good Neutral Evil
Level 23 Spell Shield 90 fighting Good Neutral Evil
Level 24 Spell Fly 95 fighting Good Neutral Evil
Word of Recall 95 resting Good Neutral Evil
Level 25 Spell Second Sight 85 standing Good Neutral Evil
Level 27 Spell Charm Person 90 fighting (evasive)     Evil
Enchant Weapon 90 standing Good Neutral Evil
Level 28 Spell Scorching Surge 95 fighting Good Neutral Evil
Level 29 Spell Nostrum 95 fighting (aggressive) Good Neutral Evil
Level 30 Spell Bind Oracle 90 fighting (defensive) Good Neutral Evil
Level 31 Skill Third Attack 66 fighting (berserk) Good Neutral Evil
Level 35 Spell Prophetic Aura 95 standing Good Neutral Evil
Skill Dual Wield 80 fighting (aggressive) Good Neutral Evil
Level 36 Spell Prescient Sight 85 standing Good Neutral Evil
Level 38 Skill Berserk Style 40 fighting (defensive) Good Neutral Evil
Swap 65 resting Good Neutral Evil
Level 40 Spell Fireshield 95 fighting (evasive) Good Neutral Evil
Level 41 Skill Fourth Attack 40 fighting (berserk) Good Neutral Evil
Level 42 Spell Helical Flow 85 fighting (defensive) Good Neutral Evil
Level 46 Spell Spiral Blast 95 fighting (aggressive) Good Neutral Evil
Level 47 Spell Seek Passage 95 fighting Good Neutral Evil
Level 50 Spell Herald Death 75 fighting (berserk) Good Neutral Evil

updated April 2, 2003 by Linda

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